dmoy an hour ago

> which tasked the company with working on updates for "America's Army," the 2002 first-person shooter

30 seconds

Ahhh so they're the ones who made that game less realistic and more modern shooter-y. Which I have no doubt is exactly what they were asked to do, because the original AA game was slow and a lot of people hated it compared to ut or cs1.6

Shame though, it was the only game that kinda had that level of realism, with "rifle from prone while waiting can hit you at 400+ yards, but if you're running around you struggle making hits under 100 yards" that encouraged very methodical play with teamwork and spotting.

  • petsfed 10 minutes ago

    > Shame though, it was the only game that kinda had that level of realism, with "rifle from prone while waiting can hit you at 400+ yards, but if you're running around you struggle making hits under 100 yards" that encouraged very methodical play with teamwork and spotting.

    The original Ghost Recon came out the year before, and the Delta Force series was already well underway. I recall enduring the interminable mandatory training of America's Army, just to discover that it was a flashier, gamey-er version of games I was already playing.

    In fairness, I think you can definitely see AA's impact on the design of e.g. Ghost Recon: Advanced Warfighter on the PC, but hilariously (and true to form) when ArmA came out in 2006, its clear they took not one cue about how to build a playable game.

  • gundmc an hour ago

    I still remember sitting through a legitimate field medic first aid course before unlocking the medic class. That game was something else!

  • Bjartr 29 minutes ago

    Doesn't the ARMA series at least support that level of realism?

    • Hikikomori a few seconds ago

      Could snipe people at 2km+ in arma 2.

pimlottc 2 hours ago

Wow, I can see how many people would find this to be a very boring game but it looks amazing to me. Sad that I missed its golden age.

imchillyb 7 minutes ago

Ben Bova wrote a book: "Welcome to Moonbase."

I purchased that as a kid, in a souvenir shop, on our way out of Cape Canaveral. We were there specifically to see the Space Shuttle slow-crawl to it's launchpad destination. I never got to see a shuttle take off first hand.

That book, though, began a life-long love of space and all things unexplainable.

I love space, science, and the unknown. That love all comes down to a childhood fascination with the Space Shuttle program, and Ben Bova opening my childish mind to the idea of life on the moon, and how different everything would be.

Thank you Ben Bova. And thank you NASA for daring to dream big. You've both made a lifelong friend.

ryan42 3 hours ago

huehuehuehuehuehue john madden john madden

  • ethagnawl 2 hours ago

    I'm not sure why but that is one of the funniest things I've ever seen on the internet.

bobsmooth an hour ago

Bad TTS is like an inverse uncanny valley where it's so inhuman it's charming.

bloqs 26 minutes ago

somewhere, deep in my soul, I heard:

"JohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMadden"

"uuuuuUuuuuUuuuuuuUuuuuuuUuu"

dirtyhippiefree an hour ago

Moonbase Alpha was the location where the TV show “Space: 1999” was set.

First episode saw the moon permanently leave Earth orbit.

nurettin 3 hours ago

Spent years playing this game. It is the closest thing I've seen to real time chess. Also excellent soundtrack that sets the mood.

EDIT: whoops I thought this was moonbase commander, another NASA sponsored game from another time.

  • p1mrx 2 hours ago

    > real time chess

    That would describe Crypt of the NecroDancer.

_bent an hour ago

here comes another chinese earthquake ebrrrbrbrrbrrbr

jacknews 6 hours ago

Bah, thought this was related to the classic UK TV series Space:1999.